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Spatial Audio & Dynamic Head Tracking

Low-latency 3D binaural sound rendering and 6-DOF dynamic head tracking with Pixel Buds via useSpatialAudio.


Spatial Audio transforms stereo and multichannel audio into an immersive three-dimensional soundscape that remains anchored in physical space as the listener turns their head.

Starting with Android 13 and expanded in Android 17 (API 37), the Android audio framework exposes the android.media.Spatializer API. On Google Pixel 11 Pro, spatial rendering is hardware-accelerated directly inside the Tensor G6 low-power Audio DSP, minimizing CPU utilization and battery drain during extended listening sessions.

PixelKit exposes this capability via the useSpatialAudio hook.

import React from 'react';
import { View, Text, Switch, Button } from 'react-native';
import { useSpatialAudio } from '@pixelkit-labs/sdk';
export function SpatialAudioController() {
const {
isSupported,
isAvailable,
isEnabled,
hasHeadTracker,
headTrackingMode,
immersiveAudioLevel,
setSpatialAudioEnabled,
setHeadTrackingEnabled,
getHeadPose,
} = useSpatialAudio();
return (
<View>
<Text>Spatial Audio Supported: {isSupported ? 'Yes' : 'No'}</Text>
<Text>Output Available: {isAvailable ? 'Yes' : 'No'}</Text>
<Text>Head Tracker Connected: {hasHeadTracker ? 'Pixel Buds Detected' : 'None'}</Text>
<Text>Tracking Mode: {headTrackingMode}</Text>
<Text>Spatial Level: {immersiveAudioLevel}</Text>
<Switch
value={isEnabled}
onValueChange={(val) => setSpatialAudioEnabled(val)}
/>
{hasHeadTracker && (
<Button
title="Log Current Head Pose"
onPress={async () => {
const pose = await getHeadPose();
console.log('Head Pose:', pose);
}}
/>
)}
</View>
);
}

Multichannel in, binaural out A workflow diagram generated by Archify. 01 / Head tracking 02 / Audio path Pixel Buds IMU · quaternions at 100 Hz · Head tracking Pixel Buds IMU quaternions at 100 Hz Multichannel audio · 5.1, 7.1 or stereo · Audio path Multichannel audio 5.1, 7.1 or stereo Spatializer · Tensor G6 audio DSP · Audio path Spatializer Tensor G6 audio DSP Binaural stereo · to the headphones · Audio path Binaural stereo to the headphones head pose HRTF and reverb Legend User UI Agent logic Context / trace External system

The Tensor G6 Audio DSP convolves spatialized audio streams with customized Head-Related Transfer Functions. Sound sources positioned behind or above the listener are shaped with pinna reflections and interaural time differences (ITD) and interaural level differences (ILD).

When Pixel Buds Pro or Pixel Buds Pro 2 are connected via Bluetooth LE Audio or AAC, the earbud IMU streams rotational quaternions (pitch, yaw, roll) to the phone at 100 Hz. The Spatializer shifts the virtual speaker array in the opposite direction, creating the illusion of stationary virtual speakers in the room.


Mode Description
disabled Standard stereo or fixed binaural downmix without head tracking.
relative_world Sounds remain anchored in physical space relative to the room.
relative_device Sounds remain anchored relative to the orientation of the phone screen.

  1. Check Output Availability: isAvailable evaluates whether the currently connected audio sink supports spatialization. Built-in phone speakers may support fixed spatial audio, whereas head tracking requires supported headphones.
  2. Audio Track Attributes: Ensure sound playback instances specify USAGE_MEDIA or USAGE_GAME and content type CONTENT_TYPE_MUSIC or CONTENT_TYPE_MOVIE for the Android system to route through the Spatializer.